Archives for : iOS

Working with Images in MonoTouch using CGBitmapContext

I needed to do some work combining images on-the-fly for both 1x and 2x pixel densities on an iPad using MonoTouch, and I needed to be able to do it on a background thread.

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Using the Good Dynamics SDK with MonoTouch

Containerization and authentication using Good Dynamics came up as a requirement on a project recently. The project is an iPad app, so no problem…except…the project is written entirely in C# using MonoTouch/Xamarin.iOS 2.0. There is not much information out there on bringing GD into MonoTouch, and not really any strong success stories. I think there are folks out there having some success with it, but they must not be sharing that information.

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MonoTouch + SQLite = SIGSEGV Crash

If you found this post by of the first line of the stack trace at the bottom of the page, then you might find some help here. I wrestled with this very issue for a while and found a real answer that didn’t involve changing from ADO.NET to sqlite-net or some other framework.

In case you’re not sure, I’m talking about using SQLite in your MonoTouch application and the app just spontaneously dies from a SIGSEGV. If that’s happening to you, you’re in the right place.

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